Championship Poker Association
"Taking your game to the next level"

Tournament Rules – July 2008

 

The following rules are a derivative of Robert’s Rules v11, and the Tournament Directors Association 2007 Rules, that were adjusted in the best interest of the format of the Championship Poker Association.   The tournament director reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling.

 

SECTION 1 - PROPER BEHAVIOR

 

CONDUCT CODE

The CPA leaders will attempt to maintain a pleasant environment for all our customers and employees, but is not responsible for the conduct of any player. We have established a code of conduct, and may deny anyone to play in our games that continue to violate our policies and rules. The following are not permitted:

 

·         Collusion with another player or any other form of cheating.

·         Verbally or physically threatening any patron or employee.

·         Using profanity or obscene language.

·         Creating a disturbance by arguing, shouting, or making excessive noise.

·         Throwing, tearing, bending, or crumpling cards.

·         Destroying or defacing property.

·         Using an illegal substance. (anywhere on the property)

·         Carrying a weapon.

 

POKER ETIQUETTE

The following actions are improper, and grounds for warning, suspending, or barring a violator:

 

·         Deliberately acting out of turn.

·         Deliberately splashing chips into the pot.

·         Agreeing to check a hand out when a third player is all-in.

·         Soft playing by refusing to bet against a certain opponent whenever heads-up.

·         Reading a hand for another player at the showdown before it has been placed faceup on the table.

·         Telling anyone to turn a hand face-up at the showdown.

·         Revealing the contents of a live hand in a multi-handed pot before the betting is complete.

·         Revealing the contents of a folded hand before the betting is complete. Do not divulge the contents of a hand during a deal even to someone not in the pot, so you do not leave any possibility of the information being transmitted to an active player.

·         Needlessly stalling the action of a game.

·         Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer's hands or chip-rack).

·         Stacking chips in a manner that interferes with dealing or viewing cards.

·         Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.

·         Using a cell phone at the table.

 

 

SECTION 2 - HOUSE POLICIES

DECISION-MAKING

 

·         Management reserves the right to make decisions in the spirit of fairness, even if a strict interpretation of the rules may indicate a different ruling.

·         The proper time to draw attention to a mistake is when it occurs or is first noticed. Any delay may affect the ruling.

·         A ruling may be made regarding a pot if it has been requested before the next deal starts (or before the game either ends or changes to another table). Otherwise, the result of a deal must stand. The first riffle of the shuffle marks the start for a deal.

·         If a pot has been incorrectly awarded and mingled with chips that were not in the pot, and the time limit for a ruling request given in the previous rule has been observed, management may determine how much was in the pot by reconstructing the betting, and then transfer that amount to the proper player.

·         To keep the action moving, it is possible that a game may be asked to continue even though a decision is delayed.  In such circumstances, a pot or portion of it may be impounded by the house while the decision is pending.

·         The same action may have a different meaning, depending on who does it, so the possible intent of an offender will be taken into consideration. Some factors here are the person’s amount of poker experience and past record.

·         A player, before he acts, is entitled to request and receive information as to whether any opposing hand is alive or dead, or whether a wager is of sufficient size to reopen the betting.

 

PROCEDURES

·         Only one person may play a hand.

·         No one is allowed to play another player’s chips.

·         Management will decide when to start or close any game.

·         Players must keep their cards in full view. This means above table-level and not past the edge of the table. The cards should not be covered by the hands in a manner to completely conceal them.

·         Any player is entitled to a clear view of an opponent’s chips. Higher denomination chips should be easily visible.

·         A new deck must be used for at least a full round (once around the table) before it may be changed, and a new setup must be used for at least an hour, unless a deck is defective or damaged, or cards become sticky.

·         Looking through the discards or deck stub is not allowed.

·         After a deal ends, dealers are asked to not show what card would have been dealt.

·         A player is expected to pay attention to the game and not hold up play. Activity that interferes with this such as reading at the table is discouraged, and the player will be asked to cease if a problem is caused.

 

SEATING

 

SECTION 3 - GENERAL POKER RULES

 

MISDEALS

  • Once action begins, a misdeal cannot be called. The deal will be played, and no money will be returned to any player whose hand is fouled. In button games, action is considered to occur when two players after the blinds have acted on their hands. In stud games, action is considered to occur when two players after the forced bet have acted on their hands.
  • The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands.

(a)     The first or second card of the hand has been exposed by a dealer error.

(b)     Two or more cards have been exposed by the dealer.

(c)     Two or more boxed cards (improperly faced cards) are found.

(d)     Two or more extra cards have been dealt in the starting hands of a game.

(e)     An incorrect number of cards has been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.

(f)      Any card has been dealt out of the proper sequence (except an exposed card may be replaced by the burn card).

(g)     The button was out of position.

(h)     The first card was dealt to the wrong position.

(i)      Cards have been dealt to an empty seat or a player not entitled to a hand.

(j)     A player has been dealt out who is entitled to a hand.

 

DEAD HANDS

  • Your hand is declared dead if:

(a)     You fold or announce that you are folding when facing a bet or a raise.

(b)     You throw your hand away in a forward motion causing another player to act behind you (even if not facing a bet).

(c)     The hand does not contain the proper number of cards for that particular game.

(d)   You have the clock on you when facing a bet or raise and exceed the specified time limit.

·         Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved and ruled live at management’s discretion if doing so is in the best interest of the game. An extra effort should be made to rule a hand retrievable if it was folded as a result of incorrect information given to the player.

·         Cards thrown into another player’s hand are dead, whether they are face-up or face-down.

 

IRREGULARITIES

 

·         You must protect your own hand at all times. Your cards may be protected with your hands, a chip, or other object placed on top of them. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer accidentally kills it.

·         If a card with a different color back appears during a hand, all action is void and all chips in the pot are returned to the respective bettors. If a card with a different color back is discovered in the stub, all action stands.

·         If two cards of the same rank and suit are found, all action is void, and all chips in the pot are returned to the players who wagered them.

·         If there is extra money in the pot on a deal as a result of forfeited money from the previous deal (as per rule #5), or some similar reason, only a player dealt in on the previous deal is entitled to a hand.

·         A card discovered faceup in the deck (boxed card) will be treated as a meaningless scrap of paper. A card being treated as a scrap of paper will be replaced by the next card below it in the deck, except when the next card has already been dealt facedown to another player and mixed in with other downcards. In that case, the card that was faceup in the deck will be replaced after all other cards are dealt for that round.

·         A joker that appears in a game where it is not used is treated as a scrap of paper. Discovery of a joker does not cause a misdeal. If the joker is discovered before a player acts on his or her hand, it is replaced as in the previous rule. If the player does not call attention to the joker before acting, then the player has a dead hand.

·         If you play a hand without looking at all of your cards, you assume the liability of having an irregular card or an improper joker.

·         One or more cards missing from the deck does not invalidate the results of a hand.

·         Before the first round of betting, if a dealer deals one additional card, it is returned to the deck and used as the burn-card.

·         Procedure for an exposed card varies with the poker form, and is given in the section for each game. A card that is flashed by a dealer is treated as an exposed card. A card that is flashed by a player will play. To obtain a ruling on whether a card was exposed and should be replaced, a player should announce that the card was flashed or exposed before looking at it. A down-card dealt off the table is an exposed card.

·         If a card is exposed due to dealer error, a player does not have an option to take or reject the card. The situation will be governed by the rules for the particular game being played.

·         If you drop any cards out of your hand onto the floor, you must still play them.

·         If the dealer prematurely deals any cards before the betting is complete, those cards will not play, even if a player who has not acted decides to fold.

·         If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a boardcard, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burncard on the next round. On the last round, if there was no betting because a player was all-in, the error should be corrected if discovered before the pot has been awarded, provided the deck stub, boardcards, and burncards are all sufficiently intact to determine the proper replacement card.

·         If the deck stub gets fouled for some reason, such as the dealer believing the deal is over and dropping the deck, the deal must still be played out, and the deck reconstituted in as fair a way as possible.

 

BETTING AND RAISING

·         In no-limit and pot-limit games, unlimited raising is allowed.

·         Any wager not all-in must be at least the size of the previous bet or raise in that round.

·         A verbal statement in turn denotes your action, is binding, and takes precedence over a differing physical action.

·         Rapping the table with your hand is a check.

·         Deliberately acting out of turn will not be tolerated. A player who checks out of turn may not bet or raise on the next turn to act. A player who has called out of turn may not change his wager to a raise on the next turn to act. An action or verbal declaration out of turn is binding unless the action to that player is subsequently changed by a bet or raise. If there is an intervening call, an action may be ruled binding.

·         A player who bets or calls by releasing chips into the pot is bound by that action and must make the amount of the wager correct. (This also applies right before the showdown when putting chips into the pot causes the opponent to show the winning hand before the full amount needed to call has been put into the pot.) However, if you are unaware that the pot has been raised, you may withdraw that money and reconsider your action, provided that no one else has acted after you.

·         String raises are not allowed. The dealer should enforce obvious infractions to this string-raise law without being asked. To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot. Putting a full bet plus a half-bet or more into the pot is considered to be the same as announcing a raise, and the raise must be completed. (This does not apply in the use of a single chip of greater value.)

·         If you put a single chip in the pot that is larger than the bet, but do not announce a raise, you are assumed to have only called. Example: In a $3-$6 game, when a player bets $6 and the next player puts a $25 chip in the pot without saying anything, that player has merely called the $6 bet.

 

THE SHOWDOWN

·         To win any part of a pot, a player must show all of his cards faceup on the table, whether they were used in the final hand played or not.

·         Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not binding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of the pot.

·         Any player, dealer, or floorperson who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error. Please help keep mistakes of this nature to a minimum.

·         All losing hands will be killed by the dealer before a pot is awarded.

·         Any player who has been dealt in may request to see any hand that was eligible to participate in the showdown, even if the opponent's hand or the winning hand has been mucked. However, this is a privilege that may be revoked if abused. If a player other than the pot winner asks to see a hand that has been folded, that hand is dead. If the winning player asks to see a losing player’s hand, both hands are live, and the best hand wins.

·         Show one, show all. Players are entitled to receive equal access to information about the contents of another player’s hand. After a deal, if cards are shown to another player, every player at the table has a right to see those cards. During a deal, cards that were shown to an active player who might have a further wagering decision on that betting round must immediately be shown to all the other players. If the player who saw the cards is not involved in the deal, or cannot use the information in wagering, the information should be withheld until the betting is over, so it does not affect the normal outcome of the deal. Cards shown to a person who has no more wagering decisions on that betting round, but might use the information on a later betting round, should be shown to the other players at the conclusion of that betting round. If only a portion of the hand has been shown, there is no requirement to show any of the unseen cards. The shown cards are treated as given in the preceding part of this rule.

·         If there is a side pot, the winner of that pot should be decided before the main pot is awarded. If there are multiple side pots, they are decided and awarded by having the pot with the players starting the deal with the greatest number of chips settled first, and so forth.

·         If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand. In order to speed up the game, a player holding a probable winner is encouraged to show the hand without delay. If there are one or more side pots (because someone is all-in), players are asked to aid in determining the pot winner by not showing their cards until a pot they are in is being settled. A player may opt to throw his hand away after all the betting for the deal is over, rather than compete to win the pot. However, the other players do not lose the right to request the hand be shown if he does so.

 

TIES

·         The ranking of suits from highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot. Suits are used to break a tie between cards of the same rank (no redeal or redraw).

·         Dealing a card to each player is used to determine things like who moves to another table. If the cards are dealt, the order is clockwise starting with the first player on the dealer’s left (the button position is irrelevant). Drawing a card is used to determine things like who gets the button in a new game, or seating order coming from a broken game.

·         An odd chip will be broken down to the smallest unit used in the game.

·         No player may receive more than one odd chip.

  • If two or more hands tie, an odd chip will be awarded as follows:

(e)     In a button game, the first hand clockwise from the button gets the odd chip.

(f)      In a stud game, the odd chip will be given to the highest card by suit in all high games, and to the lowest card by suit in all low games. (When making this determination, all cards are used, not just the five cards that constitute the player's hand.)

(g)     In high-low split games, the high hand receives the odd chip in a split between the high and the low hands. The odd chip between tied high hands is awarded as in a high game of that poker form, and the odd chip between tied low hands is awarded as in a low game of that poker form. If two players have identical hands, the pot will be split as evenly as possible.

(h)     All side pots and the main pot will be split as separate pots, not mixed together.

 

SECTION 4 - BUTTON AND BLIND USE

 

In button games, a non-playing dealer normally does the actual dealing. A round disk called the button is used to indicate which player has the dealer position. The player with the button is last to receive cards on the initial deal and has the right of last action on all but the first betting round. The button moves one seat clockwise after a deal ends to rotate the advantage of last action. One or more blind bets are usually used to stimulate action and initiate play. Blinds are posted before the players look at their cards. Blinds are part of a player’s bet (unless a certain structure or situation specifies otherwise). A blind other than the big blind may be treated as dead (not part of the poster’s bet) in some structures, as when a special additional "dead blind" for the collection is specified by a cardroom. With two blinds, the small blind is posted by the first player clockwise from the button and the big blind is posted by the second player clockwise from the button. With more than two blinds, the smallest blind is normally left of the button (not on it). On the initial betting round, action starts with the first player to the left of the blinds. On all subsequent betting rounds, the action starts with the first active player to the left of the button.

 

RULES FOR USING BLINDS

·         The minimum bring-in and allowable raise sizes for the opener are specified by the poker form used and blind amounts set for a game. They remain the same even when the player in the blind does not have enough chips to post the full amount.

·         Each round every player must get an opportunity for the button, and meet the total amount of the blind obligations. Either of the following methods of button and blind placement may be designated to do this:

(a)     Moving button – The button always moves forward to the next player and the blinds adjust accordingly. There may be more than one big blind.

(b)   Dead button – The big blind is posted by the player due for it, and the small blind and button are positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same player the privilege of last action on consecutive hands.

 

·         In heads-up play with two blinds, the small blind is on the button. When play becomes heads-up, the player who had the big blind the most recently is given the button, and his opponent is given the big blind.

·         A new player cannot be dealt in between the big blind and the button.

·         Chips posted by the big blind are treated as a bet.

·         A player posting a blind in the game’s regular structure has the option of raising the pot at the first turn to act. This option to raise is retained if someone goes all-in with a wager of less than the minimum raise.

 

SECTION 5 - HOLD'EM

 

In Hold’em, players receive two down cards as their personal hand (hole cards), after which there is a round of betting. Three board cards are turned simultaneously (called the “flop”) and another round of betting occurs. The next two board cards are turned one at a time, with a round of betting after each card. The board cards are common cards used by all players, and a player may use any five-card combination from among the board and personal cards. A player may even use all of the board cards and no personal cards to form a hand (play the board). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.

 

RULES

These rules deal only with irregularities. See the previous section, “Button and Blind Use,” for rules on that subject.

 

·         If the initial hole card dealt to the first or second player is exposed, a misdeal results. The dealer will retrieve the card, reshuffle, and re-cut the cards. If any other hole card is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burn card. If more than one hole card is exposed, this is a misdeal and there must be a re-deal.

·         If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burn card. If the dealer mistakenly deals more than one extra card, it is a misdeal.

·         If the flop contains too many cards, it must be re-dealt. (This applies even if it were possible to know which card was the extra one.) The remaining cards in the deck are shuffled.  It is not considered a misdeal.

·         If the dealer failed to burn a card before dealing the flop, or burned two cards, the error should be rectified by using the proper burn card and flop, if no board cards were exposed. The deck must be reshuffled if any board cards were exposed.

·         If the dealer burns and turns before a betting round is complete, the card(s) may not be used, even if all subsequent players elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed, and the cards are reshuffled.

·         If the dealer fails to burn a card or burns more than one card, the error should be corrected if discovered before betting action has started for that round. Once action has been taken on a board card by any player, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burn card on the next round. If there was no betting on a round because a player was all-in, the error should be corrected if discovered before the pot has been awarded.

·         If the flop needs to be re-dealt for any reason, the board cards are mixed with the remainder of the deck. The burn card remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.

·         A dealing error for the fourth boardcard is rectified in a manner to least influence the identity of the boardcards that would have been used without the error. The dealer burns and deals what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck and deals the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.

·         You must declare that you are playing the board before you throw your cards away. Otherwise, you relinquish all claim to the pot. (The rule for tournament play is you must retain your hand and show it if asked, in order to win part of the pot.)

 

SECTION 6 - NO LIMIT AND POT-LIMIT

 

A no-limit or pot-limit betting structure for a game gives it a different character from limit poker, requiring a separate set of rules in many situations. All the rules for limit games apply to no-limit and pot-limit games, except as noted in this section. No-limit means that the amount of a wager is limited only by the table stakes rule, so any part or all of a player’s chips may be wagered. The rules of no-limit play also apply to pot-limit play, except that a bet may not exceed the pot size. The player is responsible for determining the pot size at no-limit, not the dealer. The dealer is responsible for determining the pot size at pot-limit, and should enforce the

 

NO-LIMIT RULES

 

·         The number of raises in any betting round is unlimited.

·         The minimum bet size is the amount of the minimum bring-in, unless the player is going all-in. The minimum bring-in is the size of the big blind. The minimum bet remains the same amount on all betting rounds. If the big blind does not have sufficient chips to post the required amount, a player who enters the pot on the initial betting round is still required to enter for at least the minimum bet (unless going all-in for a lesser sum) and a pre-flop raiser must at least double the size of the big blind. At all other times, when someone goes all-in for less than the minimum bet, a player has the option of just calling the all-in amount. If a player goes all-in for an amount that is less than the minimum bet, a player who wishes to raise must raise at least the amount of the minimum bet. For example, if the minimum bet is $100, and a player goes all-in on the flop for $20, a player may fold, call $20, or raise to at least a total of $120.

·         All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. Example: Player A bets 100 and player B raises to 200. Player C wishing to raise must raise at least 100 more, making the total bet at least 300. A player who has already acted and is not facing a fullsize wager may not subsequently raise an all-in bet that is less than the minimum bet or less than the full size of the last bet or raise. (The half-the-size rule for reopening the betting is for limit poker only.)

·         Multiple all-in wagers, each of an amount too small to qualify as a raise, still act as a raise and reopen the betting if the resulting wager size to a player qualifies as a raise. Example: Player A bets $100 and Player B raises $100 more, making the total bet $200. If Player C goes all in for less than $300 total (not a full $100 raise), and Player A calls, then Player B has no option to raise again, because he wasn’t fully raised. (Player A could have raised, because Player B raised.)

·         If there is a discrepancy between a player's verbal statement and the amount put into the pot, the bet will be corrected to the verbal statement.

·         If a call is short due to a counting error, the amount must be corrected, even if the bettor has shown down a superior hand.

·         A bet of a single chip without comment is considered to be the full amount of the chip or bill allowed. However, a player acting on a previous bet with a larger denomination chip is calling the previous bet unless this player makes a verbal declaration to raise the pot. (This includes acting on the forced bet of the big blind.)

·         If a player tries to bet or raise less than the legal minimum and has more chips, the wager must be increased to the proper size (but no greater). This does not apply to a player who has unintentionally put too much in to call.

·         In all no-limit and pot-limit games, the house has the right to place a maximum time limit for taking action on your hand. The clock may be put on someone by the dealer as directed by a floorperson, if a player requests it. If the clock is put on you when you are facing a bet, you will have one additional minute to act on your hand. You will have a ten-second warning, after which your hand is dead if you have not acted.

 

POT-LIMIT RULES

·         A bet may not exceed the pot size. The maximum amount a player can raise is the amount in the pot after the call is made. Therefore, if a pot is $100, and someone makes a $50 bet, the next player can call $50 and raise the pot $200, for a total wager of $250.

·         If a wager is made that exceeds the pot size, the surplus will be given back to the bettor as soon as possible, and the amount will be reduced to the maximum allowable.

·         The dealer or any player in the game can and should call attention to a wager that appears to exceed the pot size (this also applies to heads-up pots). The oversize wager may be corrected at any point until all players have acted on it.

·         If an oversize wager has stood for a length of time with someone considering what action to take, that person has had to act on a wager that was thought to be a certain size. If the player then decides to call or raise, and attention is called at this late point to whether this is an allowable amount, the floor person may rule that the oversize amount must stand (especially if the person now trying to reduce the amount is the person that made the wager).

·         In pot-limit play, it is advisable in many structures to round off the pot size upward to produce a faster pace of play. This is done by treating any odd amount as the next larger size. For example, if the pot size was being kept track of with $25 units, then a pot size of $80 would be treated as  a pot size of $100.

·         In pot-limit hold’em and pot-limit Omaha money games, many structures treat the little blind as if it were the same size of the big blind in computing pot size. In such a structure, a player can open for a maximum of four times the size of the big blind. For example, if the blinds are $5 and $10, a player may open with a raise to $40. (The range of options is to either open with a call of $10, or raise in increments of five dollars to any amount from $20 to $40.) Subsequent players also treat the $5 as if it were $10 in computing the pot size, until the big blind is through acting on the first betting round. This rule of treating the little blind as if it were the size of the big blind is especially desirable in a structure where the little blind uses a lower-denomination chip than the big blind, as in using blinds of $10 and $25 (two $5 chips and a $25 chip). At tournament play, strict pot-limit rules are normally used, so there the maximum opening wager is 3.5 times the size of the big blind.

·         In pot-limit, a player who puts a chip or a bill larger than the pot size into the pot without comment is considered to be making a bet of the pot size (unless he is facing a bet).

 

SECTION 15 – TOURNAMENTS

 

By participating in a tournament, you agree to abide by the rules and behave in a courteous manner. A violator may be verbally warned, suspended from play for a specified length of time, or disqualified from the tournament. Chips from a disqualified participant will be removed from play. Players, whether in the hand or not, may not discuss the hands until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during the play.

 

·         Whenever possible, all rules are the same as those that apply to live games.

·         Initial seating is determined by random draw or assignment.

·         A change of seat is not allowed after play starts, except as assigned by the director.

·         The appropriate starting amount of chips will be placed on the table for each paid entrant at the beginning of the event, whether the person is present or not.

·         If a paid entrant is absent at the start of an event, at some point an effort will be made to locate and contact the player. If the player requests the chips be left in place until arrival, the request will be honored. If the player is unable to be contacted, the chips may be removed from play at the discretion of the director anytime after a new betting level is begun or a half-hour has elapsed, whichever occurs first.

·         A starting stack of chips may be placed in a seat to accommodate late entrants (so all antes and blinds have been appropriately paid). An unsold seat will have such a stack removed at a time left to the discretion of the director.

·         A no-show or absent player is always dealt a hand. That player’s stack will post chips for blinds and antes, and have the forced low card bet put into the pot at stud.

·         In all tournament games using a dealer button, the starting position of the button is determined by the players drawing for the high card.

·         Limits and blinds are raised at regularly scheduled intervals.

·         If there is a signal designating the end of a betting level, the new limits apply on the next deal. (A deal begins with the first riffle of the shuffle.)

·         The lowest denomination of chip in play will be removed from the table when it is no longer needed in the blind or ante structure. All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly. The method for removal of odd chips is to deal one card to a player for each odd chip possessed. Cards are dealt clockwise starting with the 1-seat, with each player receiving all cards before any cards are dealt to the next player. A player may not be eliminated from the event by the chip-change process. If a player has no chips after the race has been held, he will be given a chip of the higher denomination before anyone else is awarded a chip. Next, the player with the highest card by suit gets enough odd chips to exchange for one new chip, the second-highest card gets to exchange for the next chip, and so forth, until all the lower-denomination chips are exchanged. If an odd number of lower-denomination chips are left after this process, the player with the highest card remaining will receive a new chip if he has half or more of the quantity of lower-denomination chips needed, otherwise nothing.  (Chips may be rounded up instead of a chip race at the discretion of the tournament director).

·         A player must be present at the table to stop the action by calling “time.”

·         A player must be at their seat  by the time all players have their complete starting hands in order to have a live hand for that deal. (The dealer has been instructed to kill the hands of all absent players immediately after dealing each player a starting hand.)

·         As players are eliminated, tables are broken in a pre-set order, with players from the broken tables assigned to empty seats at other tables.

·         In button games, if a player is needed to move from a table to balance tables, the player due for the big blind will be automatically selected to move, and will be given the earliest seat due for the big blind if more than one seat is open.

·         New players to a table as a result of balancing tables are dealt in immediately unless they are in the small blind or button position, where they must wait until the button has passed to the player on their left.

·         The number of players at each table will be kept reasonably balanced by the transfer of a player as needed. With more than six tables, table size will be kept within two players. With six tables or less, table size will be kept within one player.

·         If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get action on whatever amount of money is left in his stack. A player who posts a short blind and wins does not need to make up the blind.

·         A player who declares all in and loses the pot, then discovers that one or more chips were hidden, is not entitled to benefit from this. That player is eliminated from the tournament if the opponent had sufficient chips to cover the hidden ones. If another deal has not yet started, the director may rule the chips belong to the opponent who won that pot, if that obviously would have happened with the chips out in plain view. If the next deal has started, the discovered chips are removed from the tournament.

·         All players must leave their seat immediately after being eliminated from an event.

·         Showing cards from a live hand during the action injures the rights of other players still competing in an event, who wish to see contestants eliminated. A player in a multihanded pot may not show any cards during a deal. Heads-up, a player may not show any cards unless the event has only two remaining players, or is winner-take-all. If a player deliberately shows a card, the player may be penalized (but his hand will not be ruled dead). Verbally stating one’s hand during the play may be penalized.

·         At pot-limit and no-limit play, the player must either use a verbal statement giving the amount of the raise or put chips into the pot in a single motion. Otherwise, it is a string bet.

·         Non-tournament chips are not allowed on the table.

·         Higher-denomination chips must be placed where they are easily visible to all other players.

·         All tournament chips must remain visible on the table throughout the event. Chips taken off the table will be removed from the event, and a player doing this may be disqualified.

·         Inappropriate behavior like throwing cards that go off the table may be punished with a penalty such as being dealt out for a length of time or number of hands. A severe infraction such as abusive or disruptive behavior may be punished by eviction from the tournament.

·         The decks are changed only at specified level changes, unless a card is damaged.  Players intentionally damaging cards will incur a penalty.

·         The dealer button remains in position until the appropriate blinds are taken. Players must post all blinds every round. Because of this, last action may be given to the same player for two consecutive hands by the use of a “dead button.”

·         In heads-up play with two blinds, the small blind is on the button. When play becomes heads-up, the player who had the big blind the most recently is given the button, and his opponent is given the big blind.

·         If a player announces the intent to rebuy before cards are dealt, that player is playing behind and is obligated to make the rebuy.

·         All hands will be turned faceup whenever a player is all-in and betting action is complete.

·         If multiple players go broke on the same hand, the player starting the hand with the larger amount of chips finishes in the higher place for prize money and any other award. Players eliminated on the same deal who start their final hand with an equal amount of chips receive equal prize money, with the best hand on that deal receiving any non-divisible award.

·         Management retains the right to cancel any event, or alter it in a manner fair to the players.